#+title: Section 03 - Lesson 02 | Game Scene
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* Links
- [[../../toc.org][TOC - Godot Notes]]
- [[https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginners/learn/lecture/45070457#overview][S03:L10.02 - Game Scene]]

* Notes

** create
a. Forward
   for advanced desktop graphics

b. Mobile
   standard tablets, phones, etc

c. Compatibility
   - if your computer doesn't have a "vulcan renderer" you'll need the compatibility mode
   - sometimes if parallax doesn't work, use compatibility mode

** nodes
starts with a root node, and adds child nodes

*** start it up
- go to the left panel and click 2D Scene
- CMD+S to save the scene
- if you have assets, you can drag and drop the folder into the lower left pane

*** add a sprite node
1. Go to ScenePane, click the '+', select Sprite2D node
2. select the Sprite2D node
3. from the assets folder in the FileSystem pane, pick a graphic and move it to Inspector-Sprite2D-Texture

*** modify the texture image
- to scale the node, go to Inspector-Node2D-Transform-Scale

*** change which is the default scene run
1. you can set the default scene by hitting run and choosing a scene
2. Propect-Project Settings-Run and choose there
