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#+title: Section 03 - Lesson 04 | Gem Scene
* Links
- [[../../toc.org][TOC - Godot Notes]]
- [[https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginners/learn/lecture/45070461#overview][S03:L12.04 - Gem Scene]]
* Notes
** quick recap
*** create a Gem Scene
1. Create a new Scene
- instead of hitting 2D, hit "+" and choose Area2D
2. Create a Sprite2D child
- get element_red_diamond.png
- Sprite2D->Inspector->Sprite2D->Texture
3. Create a CollisionShape2D child under Sprite2D
- Inspector->CollisionShape2D->shape , choose RectangleShape2D
4. Rotate the CollisionShape2D 45 degrees
- Inspector->Node2D->Transform->Rotation
- set rotation to 45
5. Increase the size of the collision shape
- Inspector->CollisionShape2D->Shape click INSIDE the dropdown area
- it will show size, set the size to 35, 35
*** add the Gem Scene to the Game
1. Go to the Game scene
2. Hit the "Instatiate Child Scene" button or press Shift+Command+A
3. Add the Gem Scene as a node
4. Move the object somewhere else on the screen