flying
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_subsections/sec04/lesson-07.org
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#+title: Section 04 - Lesson 07 | Flying
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#+HTML_HEAD: <link rel="stylesheet" type="text/css" href="../../_share/media/css/godot.css" />
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#+OPTIONS: H:6
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* Links
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- [[../../toc.org][TOC - Godot Notes]]
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- [[https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginners/learn/lecture/45069815#overview][S04:L52.07 - video]]
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* Notes
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** adding actions
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*** default
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1. Project->Project Settings
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2. click on Input Map tab
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3. check 'Show built-In Actions'
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#+attr_html: :width 800
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file:../../_share/media/img/albert/section04/lesson-07/E01.png
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*** custom
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1. make sure that 'Show built In Actions' is UNCHECKED
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2. in the 'add new action' textbox, add the name of your actions
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3. selec the action
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4. on the right side of the action line, click on the '+' symbol
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5. add the keystroke
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- click inside the textbox and hit the keystroke you want
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- in the lower part of the dialog select the actual input
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** implementing
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- use the Input class as a Singleton
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- use Input.is_action_just_pressed bc actions get processed so fast
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- add the name of the action to the func call
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_subsections/sec04/lesson-08.org
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#+title:Flyin#+title: Section 04 - Lesson 08 | Collisions: Hitting the floor
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#+HTML_HEAD: <link rel="stylesheet" type="text/css" href="../../_share/media/css/godot.css" />
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#+OPTIONS: H:6
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* Links
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- [[../../toc.org][TOC - Godot Notes]]
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- [[https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginners/learn/lecture/45069817#overview][S04:L53.08 - video]]
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* Notes
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