updated sass modules

This commit is contained in:
ronny abraham 2024-12-01 01:09:29 +02:00
parent 8948273d8f
commit 31a03d0222
6 changed files with 16 additions and 15 deletions

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@ -0,0 +1 @@
/Users/ronny/notes/_share/media/js/collapsible.js

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@ -24,14 +24,14 @@ this allows you to reference the property directly within the script attached to
- Menu->Project->Project Settings-> [Input Map]
- click on "show built-in actions"
#+ATTR_HTML: :width 600px
[[file:../../_share/media/albert/img/S03_L10_EX01.png]]
[[file:../../_share/media/img/albert/S03_L10_EX01.png]]
- create an action
- type in the name of the action in Add New Action
- click +Add
#+ATTR_HTML: :width 600px
[[file:../../_share/media/albert/img/S03_L10_EX02.png]]
[[file:../../_share/media/img/albert/S03_L10_EX02.png]]
- assign a key
- select the action
@ -39,7 +39,7 @@ this allows you to reference the property directly within the script attached to
- type or select the appropriate key
#+ATTR_HTML: :width 300px
[[file:../../_share/media/albert/img/S03_L10_EX03.png]]
[[file:../../_share/media/img/albert/S03_L10_EX03.png]]
*** detecting the input
- we use these:

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@ -22,7 +22,7 @@
1. select Node panel on leftside, and then select the approrpiate signal
-
#+ATTR_HTML: :width 600px
[[file:../../_share/media/albert/img/section03/S03_L11_EX01.png]]
[[file:../../_share/media/img/albert/section03/S03_L11_EX01.png]]
2. double click the selected filter
- options available:
@ -37,13 +37,13 @@
-
#+ATTR_HTML: :width 300px
[[file:../../_share/media/albert/img/section03/S03_L11_EX02.png]]
[[file:../../_share/media/img/albert/section03/S03_L11_EX02.png]]
- similarly, you can see a green icon by the function in the code editor
-
#+ATTR_HTML: :width 600px
[[file:../../_share/media/albert/img/section03/S03_L11_EX03.png]]
[[file:../../_share/media/img/albert/section03/S03_L11_EX03.png]]
** Custom Signals
*** declare the signal
@ -65,10 +65,10 @@ name_of_signal.emit()
- if you want to attach another node to the same receiver function, use "pick" when connecting the signal
-
#+ATTR_HTML: :width 700px
[[file:../../_share/media/albert/img/section03/S03_L12_EX01.png]]
[[file:../../_share/media/img/albert/section03/S03_L12_EX01.png]]
- if you have more than one node connected to a receiver function you can see which are connected by clicking on the green icon next to the receiver function
-
#+ATTR_HTML: :width 600px
[[file:../../_share/media/albert/img/section03/S03_L12_EX02.png]]
[[file:../../_share/media/img/albert/section03/S03_L12_EX02.png]]

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@ -40,7 +40,7 @@ Put the following in the script that you want to create nodes in based on a scen
- allows assigning variables through the interface
#+ATTR_HTML: :width 300px
[[file:../../_share/media/albert/img/section03/S03_L14_EX01.png]]
[[file:../../_share/media/img/albert/section03/S03_L14_EX01.png]]
- =PackedScene=
- resource that holds a scene in a packed, ready to load state

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@ -14,7 +14,7 @@
- appears in upper left corner of the 2D screen
#+ATTR_HTML: :width 600px
[[file:../../_share/media/albert/img/section03/S03_L15_EX01.png]]
[[file:../../_share/media/img/albert/section03/S03_L15_EX01.png]]
*** set label text
- go Scene->Label node->Inspector->Label->text

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@ -21,18 +21,18 @@
*** import pane
- the scene panel on the upper left has an Import pane
#+ATTR_HTML: :width 600px
file:../../_share/media/albert/img/section03/S03_L16_E01.png
file:../../_share/media/img/albert/section03/S03_L16_E01.png
- this allows you to see details of items in the filesystem
#+ATTR_HTML: :width 400px
file:../../_share/media/albert/img/section03/S03_L16_E03.png
file:../../_share/media/img/albert/section03/S03_L16_E03.png
*** changing details of imported items
1. make whatever changes you want, e.g. turn on "Loop"
2. then click the Reimport button
#+ATTR_HTML: :width 400px
file:../../_share/media/albert/img/section03/S03_L16_E04.png
file:../../_share/media/img/albert/section03/S03_L16_E04.png
*** audio nodes
- Node->Node2D->AudioListener2D
@ -53,11 +53,11 @@
- drag the audio file into Audio node->Inspector->AudioStreamPLayer->Stream
#+ATTR_HTML: :width 600px
file:../../_share/media/albert/img/section03/S03_L16_E05.png
file:../../_share/media/img/albert/section03/S03_L16_E05.png
- you'll be able to see it when it's loaded
#+ATTR_HTML: :width 600px
file:../../_share/media/albert/img/section03/S03_L16_E06.png
file:../../_share/media/img/albert/section03/S03_L16_E06.png
- set Autoplay to "ON"