diff --git a/_subsections/sec04/lesson-05.org b/_subsections/sec04/lesson-05.org index 9afa73d..ce4c382 100644 --- a/_subsections/sec04/lesson-05.org +++ b/_subsections/sec04/lesson-05.org @@ -1,9 +1,13 @@ -#+title: Section 04 - Lesson 05 | collision shapes and resources +#+title: Section 04 - Lesson 05, 06 | collision shapes and resources, falling] #+HTML_HEAD: #+OPTIONS: H:6 * Links - [[../../toc.org][TOC - Godot Notes]] - [[https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginners/learn/lecture/45069805#overview][S04:L50.05 - video]] +- [[https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginners/learn/lecture/45069813#overview][S04:L51.06 - video]] * Notes +- we need a collisionshape to tell the physics engine the boundaries of this plane +- add a child node CollisionShape2D to the CharacterBody2D root node of this scene +- in the Inspector, click on Shape to determine what type of shape we are using diff --git a/toc.org b/toc.org index 765c8dc..1ab7bbf 100644 --- a/toc.org +++ b/toc.org @@ -29,4 +29,4 @@ - [[./_subsections/sec04/lesson-02.org][Lesson 02 | Project Assets & Imports]] - [[./_subsections/sec04/lesson-03.org][Lesson 03 | Physics 2D Nodes]] - [[./_subsections/sec04/lesson-04.org][Lesson 04 | Plane Scene and Resources]] -- [[./_subsections/sec04/lesson-05.org][Lesson 05 | Collision Shapes and Resources]] +- [[./_subsections/sec04/lesson-05.org][Lesson 05, 06 | Collision Shapes and Resources, Falling]]