diff --git a/_subsections/sec05/lesson-06.org b/_subsections/sec05/lesson-06.org index d3bfaff..50bf16d 100644 --- a/_subsections/sec05/lesson-06.org +++ b/_subsections/sec05/lesson-06.org @@ -7,3 +7,5 @@ - [[https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginners/learn/lecture/49010963#overview][S05:L06 - video]] * Notes +- the more complex the collision shape the more computations +- if you concentrate on good games, you'll notice the collisions are actually straightforward diff --git a/toc.org b/toc.org index 1ef8d7e..8871f1f 100644 --- a/toc.org +++ b/toc.org @@ -8,12 +8,6 @@ - [[../../../course-listings.org][Courses Listing]] - [[https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginners/learn/lecture/45145347#overview][Godot2D Course]] -* Contents Overview - -** Section 5 - Tappy Plane! -#+attr_html: :class contents-overview -- [[./_subsections/sec05/lesson-06.org][Lesson 06 | Plane Movement]] - * obsolete ** Section 3 - An intro to Godot with Gem Catcher #+attr_html: :class contents-overview @@ -39,3 +33,10 @@ - [[./_subsections/sec04/lesson-05.org][Lesson 05, 06 | Collision Shapes and Resources, Falling]] - [[./_subsections/sec04/lesson-07.org][Lesson 07 | Flying]] - [[./_subsections/sec04/lesson-08.org][Lesson 08 | Collisions: Hitting the Floor]] + +* Contents Overview + +** Section 5 - Tappy Plane! +#+attr_html: :class contents-overview +- [[./_subsections/sec05/lesson-06.org][Lesson 06 | Plane Movement]] +