finished 2, started 3

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- [[https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginners/learn/lecture/45069799#overview][S04:L45.02 - Project Assets & Imports]]
* Notes
** project.godot
- best not to edit
- this file has to be there for godot to recognize the folder as a godot project
** import files
- for every file imported, there will be a file with a similae name only the extension .import
- these import files contain metadata used by godot
*** resources
- are data containers
- have unique ids
*** why does this matter
- if an import isn't working, you can open the import file and see if something needs fixing
** game.tscn

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#+title: Section 04 - Lesson 03 | Physics 2D Nodes
#+HTML_HEAD: <link rel="stylesheet" type="text/css" href="../../_share/media/css/godot.css" />
* Links
- [[../../toc.org][TOC - Godot Notes]]
- [[https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginners/learn/lecture/45069801#overview][S04:L45.03 - video]]
* Notes

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** Section 4 - Tappy Plane!
- [[./_subsections/sec04/lesson-01.org][Lesson 01 | Project Setup & Aspect Ratios]]
- [[./_subsections/sec04/lesson-02.org][Lesson 02 | Project Assets & Imports]]
- [[./_subsections/sec04/lesson-03.org][Lesson 03 | Physics 2D Nodes]]