diff --git a/_subsections/sec03/lesson-16.org b/_subsections/sec03/lesson-16.org
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@@ -0,0 +1,19 @@
+#+HTML_HEAD:
+#+HTML_HEAD:
+#+title: Section 03 - Lesson 16, 17 | Game Over, Sound End Game
+
+* Links
+- [[../../toc.org][TOC - Godot Notes]]
+- [[https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginners/learn/lecture/45070491#announcements][S03:L27.16 - Game Over]]
+- [[https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginners/learn/lecture/45070493#announcements][S03:L28.17 - Sound / End of Game]]
+
+* Notes
+
+** stopping the game
+1. create a function that handles all cleanup
+ 1. stop the timer
+ - drag + CMD and drop Timer to create a reference
+ - timer.stop
+ 2. set all node children process to false
+ - Node function =get_children= will get them all3
+ - iterate through them and =set_process(false)=
diff --git a/toc.org b/toc.org
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--- a/toc.org
+++ b/toc.org
@@ -21,3 +21,4 @@ https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginn
*** [[./_subsections/sec03/lesson-11.org][Lesson 11, 12 | Signals, Custom Signals]]
*** [[./_subsections/sec03/lesson-13.org][Lesson 13, 14 | Spawn Timer, Spawning items]]
*** [[./_subsections/sec03/lesson-15.org][Lesson 15 | Scoring]]
+*** [[./_subsections/sec03/lesson-16.org][Lesson 16, 17 | Game Over, Sound / End Game]]