From a16d1bf0c662de70b16c347491a787b07f8fcd09 Mon Sep 17 00:00:00 2001 From: ronny abraham Date: Tue, 12 Nov 2024 03:48:47 +0200 Subject: [PATCH] finished lesson 6 --- _subsections/sec03/lesson-06.org | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/_subsections/sec03/lesson-06.org b/_subsections/sec03/lesson-06.org index df87e5c..01c70d2 100644 --- a/_subsections/sec03/lesson-06.org +++ b/_subsections/sec03/lesson-06.org @@ -8,3 +8,17 @@ - [[https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginners/learn/lecture/45070465#overview][S03:L14.06 - Nodes and Inheritance]] * Notes + Godot is built around inheritance + + The Godot Inspector shows the inheritance path and the properties at each level + + For example, Node2D has the Transform property, this will show up in every class that inherits from Node2D + +** documentation +- go to Script, then click on Search Help +- from here you can check out any class + +Node 2D has the position property. + +** types vs classes +- a type is an instance of a class