#+title: Section 04 - Lesson 05, 06 | collision shapes and resources, falling] #+HTML_HEAD: #+OPTIONS: H:6 * Links - [[../../toc.org][TOC - Godot Notes]] - [[https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginners/learn/lecture/45069805#overview][S04:L50.05 - video]] - [[https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginners/learn/lecture/45069813#overview][S04:L51.06 - video]] * Notes - we need a collisionshape to tell the physics engine the boundaries of this plane - add a child node CollisionShape2D to the CharacterBody2D root node of this scene - in the Inspector, click on Shape to determine what type of shape we are using ** create script for falling - hit the 'attach new or existing script' button on the upper right corner of the scene dialog - make sure that the script: - inherits from CharacterBody2D - the Template is 'Node Default' - Built in Script is OFF *** script functions - ready() starts when node is set - process() is called every time a frame is called - NOTE: better to use physics_process because that's what the engine is going to use - so change process to physics process #+BEGIN_SRC gdscript _physics_process(delta: float) ->void: #+END_SRC ** CharacterBody2D *** properties **** velocity - has an 'x' and a 'y' **** up_direction - tells physics engine how to know if we are on a floor or not - can tell us if we are on a ceiling or a wall