#+title: Section 03 - Lesson 09, 10 | Export annotation, Moving the Paddle #+HTML_HEAD: * Links - [[../../toc.org][TOC - Godot Notes]] - [[https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginners/learn/lecture/45070473?start=15#announcements][S03:L18.09 - Export annotation]] - [[https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginners/learn/lecture/45070475#announcements][S03:L20:10 - Moving the Paddle]] * Notes ** Export Annotation annotation allows you to add property to the inspector on a node *** format #+BEGIN_SRC godot @export var VARIABLE_NAME: TYPE = VALUE #+END_SRC this allows you to reference the property directly within the script attached to the node ** Setting up an Input System *** add inputs - Menu->Project->Project Settings-> [Input Map] - click on "show built-in actions" #+ATTR_HTML: :width 600px [[file:../../../_share/media/albert/img/S03_L10_EX01.png]] - create an action - type in the name of the action in Add New Action - click +Add #+ATTR_HTML: :width 600px [[file:../../../_share/media/albert/img/S03_L10_EX02.png]] - assign a key - select the action - click the '+' button to the right - type or select the appropriate key #+ATTR_HTML: :width 300px [[file:../../../_share/media/albert/img/S03_L10_EX03.png]] *** detecting the input - we use these: - Input.is_action_just_pressed - Input.is_action_just_released - Input.is_action_pressed - just_pressed detects only the initial press of the button. a lot of times you hit the button and the computer will detect it multiple times. - so make sure you DO NOT use just_pressed, use action_pressed! ** get axis instead of using if statements, you can use Input.get_axis this takes two actions, and determines if they are both pressed at the same time, or if only 1 is pressed Input.get_axis("left", "right") will return a value of -1, 0, 1