#+HTML_HEAD: #+HTML_HEAD: #+title: Section 03 - Lesson 11 | Signals * Links - [[../../toc.org][TOC - Godot Notes]] - [[https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginners/learn/lecture/45070477#announcements][S03:L20.11 - Signals]] * Notes ** signals - messaging system - way of communicating between nodes *** connect basics - means of connecting - ide - code - the node giving the signal has a list of everyone that connected *** connecting via ide 1. select Node panel on leftside, and then select the approrpiate signal - #+ATTR_HTML: :width 600px [[file:../../../_share/media/albert/img/section03/S03_L11_EX01.png]] 2. double click the selected filter - options available: - from signal - connect to script - receiver method - you can also click on "Pick" next to receiver method so that you can choose a different method that already exists 3. click connect and the boilerplate code will appear in the script you had selected in the signal creation pane above in (2) - if you look at the node pane on the right and scroll to the signal, you'll see a green indicator showing that you have connected that signal (to something) - #+ATTR_HTML: :width 300px [[file:../../../_share/media/albert/img/section03/S03_L11_EX02.png]] - similarly, you can see a green icon by the function in the code editor - #+ATTR_HTML: :width 600px [[file:../../../_share/media/albert/img/section03/S03_L11_EX03.png]]