#+HTML_HEAD: #+HTML_HEAD: #+title: Section 03 - Lesson 02 | Game Scene * Links - [[../../toc.org][TOC - Godot Notes]] - [[https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginners/learn/lecture/45070457#overview][S03:L10.02 - Game Scene]] * Notes ** create a. Forward for advanced desktop graphics b. Mobile standard tablets, phones, etc c. Compatibility - if your computer doesn't have a "vulcan renderer" you'll need the compatibility mode - sometimes if parallax doesn't work, use compatibility mode ** nodes starts with a root node, and adds child nodes *** start it up - go to the left panel and click 2D Scene - CMD+S to save the scene - if you have assets, you can drag and drop the folder into the lower left pane *** add a sprite node 1. Go to ScenePane, click the '+', select Sprite2D node 2. select the Sprite2D node 3. from the assets folder in the FileSystem pane, pick a graphic and move it to Inspector-Sprite2D-Texture *** modify the texture image - to scale the node, go to Inspector-Node2D-Transform-Scale *** change which is the default scene run 1. you can set the default scene by hitting run and choosing a scene 2. Propect-Project Settings-Run and choose there