diff --git a/.gitmodules b/.gitmodules
new file mode 100644
index 0000000..2f4e252
--- /dev/null
+++ b/.gitmodules
@@ -0,0 +1,3 @@
+[submodule "_share/media/sass/sass/org-media-sass"]
+ path = _share/media/sass/sass/org-media-sass
+ url = git@bitbucket.org:ronnyabraham/org-media-sass.git
diff --git a/_share/media/sass/artist-framework.sass b/_share/media/sass/artist-framework.sass
new file mode 100644
index 0000000..4adc576
--- /dev/null
+++ b/_share/media/sass/artist-framework.sass
@@ -0,0 +1,12 @@
+div.outline-4 > ol.org-ol > li:first-of-type
+ font-weight: bold
+ font-size: 1.2em
+ color: green
+ text-transform: uppercase
+
+div.outline-text-5
+ font-weight: .5em
+ font-size: normal
+ color: brown
+
+
diff --git a/_share/media/sass/sass/org-media-sass b/_share/media/sass/sass/org-media-sass
new file mode 160000
index 0000000..81ab286
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+++ b/_share/media/sass/sass/org-media-sass
@@ -0,0 +1 @@
+Subproject commit 81ab28665924e14c9fabbe78a56bfa8563583d82
diff --git a/_subsections/fullcourse/09-keyword_research/c01-flip_industry_approach.org b/_subsections/fullcourse/09-keyword_research/c01-flip_industry_approach.org
index a82a0cc..5fe7eca 100644
--- a/_subsections/fullcourse/09-keyword_research/c01-flip_industry_approach.org
+++ b/_subsections/fullcourse/09-keyword_research/c01-flip_industry_approach.org
@@ -1,5 +1,5 @@
#+title: keyword research 01: flip the industry
-#+HTML_HEAD:
+#+HTML_HEAD:
* Links
#+attr_html: :class links
@@ -23,33 +23,38 @@ independent artists have to build up their assets
- allocate money to videographer instead of marketer
+** paid traffic vs music video
+#+attr_html: :class two-column-desc
+| paid traffic | music videos |
+| any traffic that's paid for | winning products |
+|----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------|
+| no guarantee beyond impressions | digital asset for life |
+| potential 2.5 return (most 1%) | infinite potential return |
+| pushes art in front of people instead of attracting them | shows stage presence, performance art, data (comments and subscribers). All of which attracts promoters, investors and engaged audiences |
+
** music videos
- digital asset for life
- infinite potential return
** single vs mutliple releases
-*** single
-- one hit wonder
-- simplistic brand representation
-- one shot at a producer-market fit
-
-*** multiple releases
-- prevents
+#+attr_html: :class two-column-desc
+| single | multiple |
+| one music video in your catalog | building a foundation before a high traffic release |
+|------------------------------------+-----------------------------------------------------|
+| prone to the one hit wonder effect | prevents the one hit wonder effect |
+| one stable in an artists career | can compose an interconnected matrix |
+| simplistic brand representation | can set a brand trajectory and narrative |
+| one shot at a product-market fit | more product-market fit opportunities |
** short form vs long form
-*** short form
-- snippets get lost in translation
-- authenticity is compromised
-- brand subject to projections
- - high churn rate
-- distracts artist from artistic intention
-
-*** long form content
-- gives a full take on record
-- greatest expression of a record
-- establishes clear brand identity
- - set it and forget it
-- is the primary medium for visual art
+#+attr_html: :class two-column
+| short form | long form |
+|---------------------------------------------+--------------------------------------|
+| snippets get lost in translation | gives full take on record |
+| authenticity is compromised | greatest expression of a record |
+| brand subject to projects (high churn rate) | establishes clear brand identity |
+| high churn rate | set it and forget it |
+| distracts artists from artistic intention | is the primary medium for visual art |
*** apps
- tiktok was effectively used organically to 70k subscribers
diff --git a/_subsections/fullcourse/11-high_traffic_strategy/c01-high_traffic_formulas.org b/_subsections/fullcourse/11-high_traffic_strategy/c01-high_traffic_formulas.org
index c7c6a3a..c96a523 100644
--- a/_subsections/fullcourse/11-high_traffic_strategy/c01-high_traffic_formulas.org
+++ b/_subsections/fullcourse/11-high_traffic_strategy/c01-high_traffic_formulas.org
@@ -4,6 +4,229 @@
* Links
#+attr_html: :class links
- [[../../../toc.org][TOC - Artist Framework]]
-- [[../../../_data/video/c10.mp4][video]]
+- [[../../../_data/video/c11-traffic_strategy-01.mp4][video]]
* notes
+
+** master list and customer lists
+| **Category** | **Master List** | **Customer List** |
+|--------------------|----------------------------------|----------------------------------|
+| **Definition** | A **complete, centralized** database that includes **all leads, prospects, and customers**. | A **subset of the Master List** that includes **only active or past customers**. |
+| **Who is Included?** | Leads, prospects, trial users, former customers, and active customers. | Only paying customers or users who have completed a transaction. |
+| **Purpose** | Manages all potential and existing customer relationships. | Tracks sales, support, and retention efforts. |
+| **Data Points** | Name, email, phone, purchase intent, engagement, lead score, sales interactions. | Purchase history, last purchase date, total spend, subscription status. |
+| **Use Cases** | Marketing, outreach, lead nurturing, upselling. | Sales tracking, customer service, loyalty programs. |
+
+*** Key Takeaways
+- **Master List** = Everyone (Leads + Prospects + Customers).
+- **Customer List** = Only Paying Customers
+- The **Master List** helps in marketing, lead nurturing, and sales
+- The **Customer List** helps in tracking retention, loyalty, and customer service.
+
+*** Flow Table
+| **Source** | **Destination** | **Conversion Rate** |
+|------------------------|---------------------------------|----------------------------------|
+| Master List | Shopify / Wix (E-commerce) | 5-30% open rate, 5% click rate |
+| Master List | YouTube (High-Traffic Videos) | 5-30% open rate, 5% click rate |
+| Master List | Streaming Platforms | No data provided |
+| Streaming Platforms | YouTube (High-Traffic Videos) | No data provided |
+| YouTube | Shopify / Wix (E-commerce) | 1-5% click rate |
+| Shopify / Wix | Email Opt-in / DTC Sales | No data provided |
+| Email Opt-in | Master List | 20-80%+ conversion rate |
+
+*** Are These Numbers Realistic?
+**** Master List → Shopify/Wix (5-30% open, 5% click)
+ - These numbers are within the expected range. The average email open rate is typically *15-25%*, and a *5% click rate is standard*.
+
+**** Master List → YouTube (5-30% open, 5% click)
+ - The open rate is realistic, but *YouTube click-through rates are usually lower*. A *5% click-through rate is high* for directing traffic to a YouTube video.
+
+**** Master List → Streaming
+ - No data was provided, but *click-through rates for music streaming tend to be lower* than e-commerce.
+
+**** Streaming → YouTube
+ - No data was provided, but *direct conversions from streaming platforms to YouTube would likely be low* unless explicitly promoted.
+
+**** YouTube → Shopify/Wix (1-5% click-through)
+ - These numbers are reasonable. Standard YouTube link click-through rates for e-commerce are typically *0.5-3%*, but an engaged audience can push it higher.
+
+**** Shopify/Wix → Email Opt-in
+ - This is expected, as most e-commerce platforms *collect emails at checkout* or through promotional offers.
+
+**** Email Opt-in → Master List (20-80% conversion)
+ - The range is too broad. If this refers to *adding collected emails to the Master List*, then *80%+ is reasonable*.
+ - If this means *converting email subscribers into customers*, then *20-80% is too optimistic*.
+ - Typical customer conversion rates from email marketing are *1-10%*, not *80%*.
+
+*** Master List Table
+| **Category** | **Data Field** | **Type** |
+|-----------------|-----------------------------------|------------|
+| Contact Info | Contact ID | UID |
+| | First Name | String |
+| | Last Name | String |
+| | Email | String |
+| | Phone | String |
+| Engagement | Lead Status | Enum (Lead, Prospect, Customer) |
+| | Last Interaction | Timestamp |
+| | Preferred Contact Method | Enum (Email, SMS, Phone) |
+| | Engagement Score | Integer (0-100) |
+
+*** Customer List Table
+| **Category** | **Data Field** | **Type** |
+|-----------------|-----------------------------------|------------|
+| Contact Info | Customer ID | UID |
+| | First Name | String |
+| | Last Name | String |
+| | Email | String |
+| | Phone | String |
+| Purchase Data | Purchase History | Array (List of Purchases) |
+| | Last Purchase Date | Timestamp |
+| | Total Spend | Float (Currency) |
+| | Loyalty Tier | Enum (Regular, VIP, etc.) |
+
+** Pyramid Structure of the Music Business Model
+*** Foundational Releases
+**** Definition
+ Core music releases that build an artist’s catalog and establish credibility.
+**** Examples
+ - **Albums** (Full-length projects)
+ - **EPs** (Shorter collections of tracks)
+ - **Singles** (Strategic individual releases)
+ - **Remixes & Alternate Versions** (To expand reach and playlisting potential)
+**** Notes
+ These releases serve as the foundation for **streaming growth, fan engagement, and content repurposing**.
+
+*** High-Traffic Releases
+**** Definition
+ Music or content specifically designed to **attract attention, generate buzz, and maximize reach**.
+**** Examples
+ - **Music Videos** (High-production, visually compelling content)
+ - **Collaborations** (Features with larger or similarly sized artists)
+ - **Social Media Challenges** (Songs tailored for TikTok, Reels, etc.)
+ - **Viral Content & Memes** (Tracks with strong shareability)
+**** Notes
+ These releases **increase exposure** and drive fans toward **streaming, email lists, and direct sales**.
+
+*** Links in Video Descriptions
+**** Definition
+ The **marketing infrastructure** that directs traffic from content to monetization points.
+**** Examples
+ - **Streaming Links** (Spotify, Apple Music, SoundCloud)
+ - **Merch & Album Store Links** (Shopify, Kunaki, Bandcamp)
+ - **Tour & Ticket Links** (Eventbrite, DICE, Bandsintown)
+ - **Email List Signup Forms**
+**** Notes
+ **Strong CTA (Call-To-Action) placement** in video descriptions ensures fans follow through on **purchasing, streaming, or subscribing**.
+
+*** Shopify & Kunaki
+**** Definition
+ The **monetization layer** that turns traffic into **direct-to-consumer revenue**.
+**** Sales Channels
+ - **Digital Album Sales** (MP3, FLAC, WAV)
+ - **Physical Albums & Merch** (Vinyl, CD, T-shirts, posters)
+ - **Print-on-Demand** (Kunaki for CDs & Vinyl, Printful for merch)
+ - **Fan Bundles** (Combining digital & physical items for added value)
+**** Connected Platforms
+ - **Streaming** (Spotify, Apple Music, SoundCloud)
+ - **Social Media** (Instagram, Facebook, YouTube)
+ - **Email Marketing** (Mailchimp, ConvertKit, Drip)
+**** Additional Monetization
+ - **Streaming Royalties** (Passive income from plays)
+ - **Ticket Sales** (Concerts, live shows)
+ - **Sponsorships & Brand Deals** (Partnerships with companies)
+
+*** Key Takeaways
+ - **Foundational Releases** provide a **long-term catalog** for engagement.
+ - **High-Traffic Releases** generate attention and **bring fans into the ecosystem**.
+ - **Links in Video Descriptions** drive **traffic to monetization points**.
+ - **Shopify & Kunaki** provide **direct income streams** beyond streaming royalties.
+
+** Artist Team
+*** Marketing
+ Responsible for promotion, branding, and fan engagement.
+
+*** Common Vision
+ Ensures all team members are aligned with the artist’s goals, sound, and career trajectory.
+
+*** Team Building
+ | Role | Responsibilities |
+ |-------------------|-----------------------------------------------------------|
+ | Artist | The central figure, responsible for creating and performing the music. |
+ | Producer | Oversees music production, sound design, and song arrangement. |
+ | Engineer | Handles recording, mixing, and mastering to ensure high-quality audio production. |
+ | Advisor(s) | Industry professionals or mentors providing strategic guidance. |
+ | Manager | Coordinates business decisions, partnerships, bookings, and long-term career strategy. |
+ | Graphic Designer | Designs cover art, merchandise, and visual branding elements. |
+ | Director | Creates and oversees music videos, visual storytelling, and content production. |
+
+*** Additional Roles
+ | Role | Responsibilities |
+ |-------------------|-----------------------------------------------------------|
+ | Publicist | Manages media outreach, interviews, and PR campaigns. |
+ | Social Media Manager | Handles digital engagement, content scheduling, and fan interaction. |
+ | Booking Agent | Focuses on securing live performances and tours. |
+ | Legal Advisor | Ensures contracts, rights, and intellectual property are properly managed. |
+ | Merch Manager | Oversees merchandise production, sales, and fulfillment. |
+
+** formula
+- T = (V-C) * A
+*** T = Traction
+*** V - value
+ - determined by the perspective of the ideal future audience member or customer
+ - purchasing decisions: whether to buy a record of yours, stream music, buy ticket is determine by value in the public eye. specifically who'd you be looking to target for traffic streams
+ - composed of four variables
+ - V, Appeal: how much do I want this
+ - introspective consumer querstion
+ - how much do I want this, what the artist is offering
+ - first music video they may click
+ - next music video you offer
+ - album
+ - anything you are presenting
+ - how much does this appeal to my target audience
+ - V, Exclusivity: where else can I get this
+ - self explanatory, but powerful when considered and applied to any release
+ - V, Clarity: how well do I understand this
+ - how well do I understand this, is the creators intention or emotion getting through to me
+ - may change how you go about your production
+ - are you making every use of your clarity?
+ - V, Incentive: what else is in it for me
+ - what is the incentive to move forward with this
+ - adding to spotify playlist
+ - checking out a video on your artist page
+ - consider the variables collectively as you build your artists brand
+
+*** C = cost
+- C, Mental Cost: how difficult will this be
+- C, Fiscal Cost: how much money must I exchange for this
+- C, Time Cost: how long will this take
+
+*** A = Acceptability
+- A, Credibility: how much do I believe you
+- A, Affinity: how much do i like you
+- A, Disruption: how does this garner my attention
+
+** artist brand distribution platform
+- via websites
+ - ecommerce
+ - shopify
+ - wix
+
+*** major issues
+- traffic
+ - data
+- distribution
+ - sales
+
+*** systems
+- get email from audiences
+ - notify w/ new material
+ - find out conversion rate
+- predict sales based on collected data
+
+1. foundational releases
+2. high traffic releases
+3. links in video descriptions
+4. shopify and kunakify
+ - digital album, vinyl, cd, merch and digital/phsical product sales
+ - spotify, itunes, soundlcoud, instagram and email
+ - steraming, ticket sales and other deals and partnerships
diff --git a/_subsections/fullcourse/11-high_traffic_strategy/c02-control_traffic.org b/_subsections/fullcourse/11-high_traffic_strategy/c02-control_traffic.org
index dc049a2..6a4893a 100644
--- a/_subsections/fullcourse/11-high_traffic_strategy/c02-control_traffic.org
+++ b/_subsections/fullcourse/11-high_traffic_strategy/c02-control_traffic.org
@@ -4,6 +4,6 @@
* Links
#+attr_html: :class links
- [[../../../toc.org][TOC - Artist Framework]]
-- [[../../../_data/video/c10.mp4][video]]
+- [[../../../_data/video/c11-traffic_strategy-02.mp4][video]]
* notes