diff --git a/_subsections/fullcourse/10-revenue/c02-publishing.org b/_subsections/fullcourse/10-revenue/c02-publishing.org index 3ae60b1..55b4219 100644 --- a/_subsections/fullcourse/10-revenue/c02-publishing.org +++ b/_subsections/fullcourse/10-revenue/c02-publishing.org @@ -4,6 +4,111 @@ * Links #+attr_html: :class links - [[../../../toc.org][TOC - Artist Framework]] -- [[../../../_data/video/c10.mp4][video]] +- [[../../../_data/video/c10-revenue-02.mp4][video]] * notes +* Master Copyright vs. Publishing Copyright in Music + +In the music industry, there are **two main copyrights** for every song: + +**1. Master Copyright** (*Sound Recording Copyright*) + - Covers the **actual recorded version** of the song. + - Owned by the **artist, label, or producer** who funded the recording. + - Example: The recording of *"Thriller"* by Michael Jackson. + - Pays **mechanical royalties, streaming royalties, and sync fees** when used. + +**2. Publishing Copyright** (*Composition Copyright*) + - Covers the **lyrics, melody, and composition** of the song. + - Owned by **songwriters and music publishers** (not the artist unless they wrote it). + - Example: The **chords and lyrics** of *"Thriller"*, regardless of who sings it. + - Pays **performance royalties, mechanical royalties, and sync fees** when used. + +**Key Differences** +| **Aspect** | **Master Copyright** (Sound Recording) | **Publishing Copyright** (Composition) | +|-------------------|---------------------------------|----------------------------------| +| *What it protects* | The actual recorded version | The melody, lyrics, and structure | +| *Who owns it* | Artist, label, or producer | Songwriters & publishers | +| *Where it earns money* | Streaming, downloads, CDs, sync | Radio, performances, sync, covers | +| *Main royalties* | Mechanical, streaming, sync fees | Performance, mechanical, sync | + +**Example Usage** +If a company wants to use *"Thriller"* in a movie: +- They **pay for the Master Recording** (to the record label). +- They **pay for the Composition** (to the songwriters & publisher). + +** Important! +- register your LLC +- register your assets under the LLC + +* Mechanical Royalties & Streaming Royalties (Quick Overview) + +**1. Mechanical Royalties** + - Paid to **songwriters & publishers** when a song is **reproduced or distributed** (physical or digital). + - Applies to **CDs, vinyl, downloads, and interactive streaming** (Spotify, Apple Music). + - Collected by **Mechanical Rights Organizations (MROs)** like: + - **U.S.:** Harry Fox Agency (HFA), The MLC (Mechanical Licensing Collective) + - **U.K.:** MCPS + - **Europe:** SACEM, GEMA + +**2. Streaming Royalties (Broken Down)** + - **Mechanical Royalties** (for the composition) + - **Performance Royalties** (for public playbacks) + - **Master Royalties** (for the sound recording, paid to labels & artists) + +*** Who Gets Paid for Streaming? +| **Type of Royalty** | **Who Gets Paid?** | **Collected By** | +|------------------------|------------------------------|-------------------------| +| *Mechanical Royalties* | Songwriters, Publishers | MLC, HFA, MCPS | +| *Performance Royalties* | Songwriters, Publishers | ASCAP, BMI, SESAC | +| *Master Royalties* | Labels, Artists, Producers | Spotify, Apple Music (via distributors) | + +**Example** +If a song gets 1 million streams on Spotify: +- **Songwriters & Publishers** get **mechanical + performance royalties**. +- **Artists & Labels** get **master royalties**. + + +* Sync Placement (Synchronization Licensing) +** What is Sync Placement? +Sync placement (short for *synchronization licensing*) is when a song is licensed to be used in visual media, such as: +- TV shows +- Movies +- Video games +- Commercials +- YouTube videos +- Corporate videos +- Trailers +- Podcasts + +** How It Works +A *sync license* allows a company, filmmaker, or content creator to legally use a song with their video content. +The *music creator (artist, producer, or rights holder)* gets paid for the usage. + +** Types of Sync Placements +*** TV & Film Sync Placements +- Songs placed in *movies, Netflix series, Hulu, etc.* +- Usually high-paying, but competitive. + +*** Commercial Sync Placements +- Used in *advertising* (Nike, Apple, car commercials, etc.). +- Can be *huge payouts* if the brand is big. + +*** Video Game Sync Placements +- Songs placed in *game soundtracks* (GTA, FIFA, NBA 2K, etc.). +- Can be *recurring royalties* if the game sells well. + +*** YouTube & Online Content Sync +- Used in *vlogs, influencer content, indie films, etc.* +- Lower payouts, but can add up over time. + +** How to Get a Sync Placement +- ✅ *Work with a Sync Agency or Music Library* (e.g., MusicBed, Epidemic Sound, Artlist) +- ✅ *Submit Music to Music Supervisors* (people who pick songs for shows & movies) +- ✅ *Register with a PRO (Performance Rights Organization)* (like ASCAP, BMI) to collect royalties +- ✅ *Make High-Quality Instrumentals & Vocals* (instrumental versions increase your chances) +- ✅ *Network with Video Creators & Ad Agencies* + +** Why Sync Placements Are Valuable +- ✔ *Can Pay Large One-Time Fees* ($500 – $100,000+) +- ✔ *Gives Exposure & Can Boost a Song’s Popularity* +- ✔ *Earns Royalties Every Time It Airs* (Performance Royalties)