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- [[https://www.youtube.com/watch?v=6B9aoPO4v1Y][youtube video]]
* notes
- some students like to start with multi-million dollar structures
- this ambiition fallse prey to misinformation
- you need experience in running a single LLC or DBA
- don't overwhelm yourself
** company types
**** level 1: single member LLC
****** basics
- start small
- business nursery
- key operations
- payroll
- royalty collections
- house copyrights
- sound recordings
- compositions
- merchandise operations
- design copyrights
- touring contracts
- small brand deals
****** strategy
- no one is really looking for you
- its even cheaper to pay off than go to court
- this is the starting point
**** level 2; S-corp (160k gross)
- when
- when you get to 160k
- ready to pay yourself a salary
- better tax advantages
- more intricate shareholder structures
- enhanced credibility in the business world
**** level 2.5: copyright holding company
- mitigate risks
- transfer copyrights to seperate LLC
- music
- merchandise designs
- shields intellectual property
- seperates day to day operations
- secure music and creations
- protect from business losses
**** level 3: merch company
- might become first hiring ground
- handles
- production
- distribution
- sales
- other facets of merchandise business
- allows scaling
**** level 4: entertainment company (touring)
- earning 1.5k - 2k per show consistently
- separate potential liabilities between live performances from everything else
**** level 5: brand deals company (optional)
- becomes important when dealing with high value brand partnerships
- isolate risks / protect core businesses
** advice
- use this to gradually build business
- manage risks
- set stage for growth and success
** costs in starting an LLC
- straighforward process
- costs vary state to state
- affordable

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#+title: Start with no money
#+HTML_HEAD: <link rel="stylesheet" type="text/css" href="../../../_share/media/css/org-media-sass/categories/business.css" />
* Links
#+attr_html: :class links
- [[../../toc.org][TOC - Music Money Makeover]]
- [[https://youtu.be/JCBE4Wuq_W4?si=fF8MEksLjeNYDI65][youtube video]]
* notes
** why would an artist sign with no money
- artist must be stupid
- just wants to try something
- someone close to you
- has no real hope for their future and not worth it
*** ask them why
- find out what is going on in their mind
** no money, experience, connections
- you lose immense time
- nobody gets younger, fanbases gets older
** distributor is not a label
- costs $30
** liability and personal asset protection
- no money to set up an LLC as a wall
- or to hold your money
- you are REALLY going to need it when the money comes in

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#+title: before you sign: 4 eye opening truths
#+HTML_HEAD: <link rel="stylesheet" type="text/css" href="../../../_share/media/css/org-media-sass/categories/business.css" />
* Links
#+attr_html: :class links
- [[../../toc.org][TOC - Music Money Makeover]]
- [[https://youtu.be/tMtJB6UtGdg?si=tSYzNuS9KpgNy3iR][youtube video]]
* notes
someone is about to sign he gets worried
you don't realize the type of power you have
many artists give their power away
** default companies
*** you are the default record company
- the artist is the Default Record Company
- the artist has control over their work from the beginning
- power to create and exploit the master completely
- when you sign to a label you lose that power
- that's transfering
- a licensing deal is as bad as a record deal
- you are by default the record company
*** you are the default publishing company
- your music is IP
- you have rights over your compositions
- you are an artist AND a businessperson
- sometimes the masters you dont have wiggle room, but you still have publishing rights
*** you are the default merchandising company
- selling your products
- selling products of OTHER BRANDS as well
- set up a merch booth
- selling your own tshirts
*** you are the default touring company
- if you sign with a touring company you have to tour where they say you can
- you will lose out
- you might want to get a booking agent
** there is a manager for each company
- music publishing administrators
- merchandise managers / companies
- tour managers or booking agents (single tour deals only)
- general manager manages the efficiency of ALL companies together

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#+title: the real number of LLCs you need to start
#+HTML_HEAD: <link rel="stylesheet" type="text/css" href="../../../_share/media/css/org-media-sass/categories/business.css" />
* Links
#+attr_html: :class links
- [[../../toc.org][TOC - Music Money Makeover]]
- [[https://youtu.be/23zHTcBUmLE?si=p5feYLjbNxmtJL0O][youtube video]]
* notes
- focus on action more than thinking
- don't let yourself get locked into analysis paralysis
- don't start too fast
** you only need 1 LLC
- build a financial profile
- accumulate assets
- learn how to flow cashin and out of the business
** why do you need 1 LLC as opposed to more
- you don't have enough risk on your assets (copyrights)
- not enough cash flow to be managed under multiple
- recurring cost of the LLC plus bookkepping and operation expenses alone will put you into the red
** LLCs are the beginning of asset protection
- you can always move things to more complex structures later
- not necessary unless you are and know how to scale up very fast
** when can I get two LLCs
- when copyright assets are at risk because you are doing too much business with one LLC
- publishing
- signing show contracts
- trademarking
- merch, etc
- operations of the business are getting risky
- merchandising
- customer service
- customer satisfaction
- problem with shows / tours
- no insurence, etc
** how to make assets valuable
- awareness of music through promotion
- what becomes valuable
- masters
- compositions
- paraphernalia
- logo designs
** starting with
*** one LLC
- avoid unnecessary costs and complexities
- more focused and manageable approach ot growing
- business
- assets
- prepares you for future challenges and complexities as your business expands
- enhances asset value
- helps streamline operations
- efficient
- adaptable
- understanding scaling
- when
- how
*** multiple LLCs
- financial strain
- operational costs
- complexities
- operational chaos
- hinders growth
- damages reputation of label
- asset devaulation
- no proper focus or promostion
- value not gained by assets

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#+title: 4 proven steps to grow a record label
#+HTML_HEAD: <link rel="stylesheet" type="text/css" href="../../../_share/media/css/org-media-sass/categories/business.css" />
* Links
#+attr_html: :class links
- [[../../toc.org][TOC - Music Money Makeover]]
- [[https://youtu.be/O6hpcbYnN4g?si=2ruhbZMaI0z9u_2f][youtube video]]
* notes
- you need to know how to spend your money to scale your business
** four pillars of success
*** build a foundation for cash flow
- where you are going to pull cash flow
- logistics
- planning
- do it in different organizations
*** find your niche
- you cannot promote a product or personality if you havent defined the niche
- otherwise constant pivoting
- unstable
- you must have a genre because the public needs to define you
- this allows you to scale within that niche
*** target the right market
- demographics are key
- you cant go too big and broad if you want to scale
- finding the right market for your niche is key
*** develop a promotion strategy within the market
**** what medium are we selling
- physical
- digital
- both
**** what promotion method
- tic tok
- facebook
- youtube
** how to do this
- artists must study themselvse
- see where they stand in the industry
** marketing
- should i start marketing and promoting before starting a business
- you should only initiate small marketing and promotions plans for the sake of testing the validity of how good your music is with the public before spending serious money
** planning
*** planning to win
- foundation is solid
- system will be built for inital cash flow
- plan for marketing promoting and scaling
- remove more guesswork that you can believe from your business
*** planning to lose
- causes breakdowns in your future and foudnation
- increases lack of direction
- can lead to halting musical endeavers

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#+title: how panda express created a billion dollar music blueprint
#+HTML_HEAD: <link rel="stylesheet" type="text/css" href="../../../_share/media/css/org-media-sass/categories/business.css" />
* Links
#+attr_html: :class links
- [[../../toc.org][TOC - Music Money Makeover]]
- [[https://youtu.be/wUtWT_uhDGA?si=Pa9oQqLcT_XdlEH3][youtube video]]
* notes
** why Panda express wins
- try before you buy
- 3 purchase tiers
** items
1. items ready before the sale
2. 10-15 main products
- decided what is good and what isn't
- send out pieces of the song to see what people like
- battle test
3. 3-5 "sides" to experience the main dish with
- audio
- visual
- subscription
** sample before purchase
1. the customer needs 2 months of content before they listen to spotify
2. otherwise use social meedia
3. the average user is not a connoisour
- looking for dopamine
- keep putting out free samples until they buy
- should have 2 or three
** suggestion
*** create the product first
- test it
- focus on 10 final slots
*** approach and frequence
- frequency of the delivery you can afford
*** merch
- $10-$20 range
- looks cool

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#+title: why 95% of artists fail to make 1k
#+HTML_HEAD: <link rel="stylesheet" type="text/css" href="../../../_share/media/css/org-media-sass/categories/business.css" />
* Links
#+attr_html: :class links
- [[../../toc.org][TOC - Music Money Makeover]]
- [[https://youtu.be/6kApZ9Fcm2k?si=X1LVtqstBVIAFh3y][youtube video]]
* notes

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#+attr_html: :class contents-overview
- [[./_subsections/dailies/legally-print-1k-in-7-days.org][LEGALLY PRINT $1K in 7 DAYS on YouTube as an Artist! (No Money Needed)]]
- [[./_subsections/dailies/ten thousand dollar fundamentals.org][$10,000 fundamentals they wont tell new artists but I will!]]
- [[./_subsections/dailies/interest-free-music-options.org][4 interest free music funding options]]
** How to start a Music Production Company
*** Playlist
@ -67,3 +68,8 @@
16. [[./_subsections/music-production-company/v16-timing_your_leap_into_publishing.org][insider secrets: timing your leap into music publishing]]
17. [[./_subsections/music-production-company/v17-how_to_grow_an_llc.org][how to grow an LLC]]
18. [[./_subsections/music-production-company/v18-how_to build while working.org][how to build a music career while working 9 to 5]]
19. [[./_subsections/music-production-company/v19-start_with_no_money.org][busting the myth: why starting a record label with no money...]]
20. [[./_subsections/music-production-company/v20-4_truths_before_you_sign.org][4 eye opening truths before you sign]]
21. [[./_subsections/music-production-company/v21-number_LLCs_start.org][the real number of LLCs you need to start]]
22. [[./_subsections/music-production-company/v22-4_proven_steps_to_grow_label.org][4 proven steps to grow a record label]]
23. [[./_subsections/music-production-company/v23-panda_express.org][how panda express created a billion dollar music blueprint]]