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- [[https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginners/learn/lecture/49010963#overview][S05:L06 - video]]
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* Notes
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- the more complex the collision shape the more computations
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- if you concentrate on good games, you'll notice the collisions are actually straightforward
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13
toc.org
13
toc.org
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- [[../../../course-listings.org][Courses Listing]]
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- [[https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginners/learn/lecture/45145347#overview][Godot2D Course]]
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* Contents Overview
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** Section 5 - Tappy Plane!
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#+attr_html: :class contents-overview
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- [[./_subsections/sec05/lesson-06.org][Lesson 06 | Plane Movement]]
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* obsolete
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** Section 3 - An intro to Godot with Gem Catcher
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#+attr_html: :class contents-overview
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- [[./_subsections/sec04/lesson-05.org][Lesson 05, 06 | Collision Shapes and Resources, Falling]]
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- [[./_subsections/sec04/lesson-07.org][Lesson 07 | Flying]]
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- [[./_subsections/sec04/lesson-08.org][Lesson 08 | Collisions: Hitting the Floor]]
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* Contents Overview
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** Section 5 - Tappy Plane!
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#+attr_html: :class contents-overview
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- [[./_subsections/sec05/lesson-06.org][Lesson 06 | Plane Movement]]
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