moved img over

This commit is contained in:
ronny abraham 2024-11-29 07:13:38 +02:00
parent 4de428cb2d
commit 937b80683c
37 changed files with 19 additions and 19 deletions

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@ -24,8 +24,8 @@ $text-color: #abb2bf // General text color (updated)
$background-color: #282c34 // Background color (updated) $background-color: #282c34 // Background color (updated)
// Links, Anchors // Links, Anchors
$anchor-color: #89bae3 // Used for links (new) $anchor-color: color.adjust($primary-color, $lightness: 15%)
$anchor-hover-color: color.adjust($primary-color, $lightness: 10%) $anchor-hover-color: color.adjust($quaternary-color, $lightness: 10%)
$toc-anchor-color: color.adjust($secondary-color, $lightness: -5%) $toc-anchor-color: color.adjust($secondary-color, $lightness: -5%)
$toc-anchor-hover-color: color.adjust($primary-color, $lightness: -5%) $toc-anchor-hover-color: color.adjust($primary-color, $lightness: -5%)

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@ -21,7 +21,7 @@ we use scripting to extend node functionality
- click on the attach new script button in the scene pane - click on the attach new script button in the scene pane
- -
#+ATTR_HTML: :width 200px #+ATTR_HTML: :width 200px
[[file:../../../_share/media/img/albert/attach_new_script.png]] [[file:../../_share/media/img/albert/attach_new_script.png]]
- one script per node is the limit - one script per node is the limit
- you get access to all the children nodes inside the scene. - you get access to all the children nodes inside the scene.
@ -32,7 +32,7 @@ we use scripting to extend node functionality
- the node we attached a script to will have a script icon next to the eye icon - the node we attached a script to will have a script icon next to the eye icon
- -
#+ATTR_HTML: :width 200px #+ATTR_HTML: :width 200px
[[file:../../../_share/media/img/albert/script_icon.png]] [[file:../../_share/media/img/albert/script_icon.png]]
**** detaching script from node **** detaching script from node
- sometimes you don't want a certain script attached to a node - sometimes you don't want a certain script attached to a node

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@ -24,14 +24,14 @@ this allows you to reference the property directly within the script attached to
- Menu->Project->Project Settings-> [Input Map] - Menu->Project->Project Settings-> [Input Map]
- click on "show built-in actions" - click on "show built-in actions"
#+ATTR_HTML: :width 600px #+ATTR_HTML: :width 600px
[[file:../../../_share/media/albert/img/S03_L10_EX01.png]] [[file:../../_share/media/albert/img/S03_L10_EX01.png]]
- create an action - create an action
- type in the name of the action in Add New Action - type in the name of the action in Add New Action
- click +Add - click +Add
#+ATTR_HTML: :width 600px #+ATTR_HTML: :width 600px
[[file:../../../_share/media/albert/img/S03_L10_EX02.png]] [[file:../../_share/media/albert/img/S03_L10_EX02.png]]
- assign a key - assign a key
- select the action - select the action
@ -39,7 +39,7 @@ this allows you to reference the property directly within the script attached to
- type or select the appropriate key - type or select the appropriate key
#+ATTR_HTML: :width 300px #+ATTR_HTML: :width 300px
[[file:../../../_share/media/albert/img/S03_L10_EX03.png]] [[file:../../_share/media/albert/img/S03_L10_EX03.png]]
*** detecting the input *** detecting the input
- we use these: - we use these:

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@ -22,7 +22,7 @@
1. select Node panel on leftside, and then select the approrpiate signal 1. select Node panel on leftside, and then select the approrpiate signal
- -
#+ATTR_HTML: :width 600px #+ATTR_HTML: :width 600px
[[file:../../../_share/media/albert/img/section03/S03_L11_EX01.png]] [[file:../../_share/media/albert/img/section03/S03_L11_EX01.png]]
2. double click the selected filter 2. double click the selected filter
- options available: - options available:
@ -37,13 +37,13 @@
- -
#+ATTR_HTML: :width 300px #+ATTR_HTML: :width 300px
[[file:../../../_share/media/albert/img/section03/S03_L11_EX02.png]] [[file:../../_share/media/albert/img/section03/S03_L11_EX02.png]]
- similarly, you can see a green icon by the function in the code editor - similarly, you can see a green icon by the function in the code editor
- -
#+ATTR_HTML: :width 600px #+ATTR_HTML: :width 600px
[[file:../../../_share/media/albert/img/section03/S03_L11_EX03.png]] [[file:../../_share/media/albert/img/section03/S03_L11_EX03.png]]
** Custom Signals ** Custom Signals
*** declare the signal *** declare the signal
@ -65,10 +65,10 @@ name_of_signal.emit()
- if you want to attach another node to the same receiver function, use "pick" when connecting the signal - if you want to attach another node to the same receiver function, use "pick" when connecting the signal
- -
#+ATTR_HTML: :width 700px #+ATTR_HTML: :width 700px
[[file:../../../_share/media/albert/img/section03/S03_L12_EX01.png]] [[file:../../_share/media/albert/img/section03/S03_L12_EX01.png]]
- if you have more than one node connected to a receiver function you can see which are connected by clicking on the green icon next to the receiver function - if you have more than one node connected to a receiver function you can see which are connected by clicking on the green icon next to the receiver function
- -
#+ATTR_HTML: :width 600px #+ATTR_HTML: :width 600px
[[file:../../../_share/media/albert/img/section03/S03_L12_EX02.png]] [[file:../../_share/media/albert/img/section03/S03_L12_EX02.png]]

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@ -40,7 +40,7 @@ Put the following in the script that you want to create nodes in based on a scen
- allows assigning variables through the interface - allows assigning variables through the interface
#+ATTR_HTML: :width 300px #+ATTR_HTML: :width 300px
[[file:../../../_share/media/albert/img/section03/S03_L14_EX01.png]] [[file:../../_share/media/albert/img/section03/S03_L14_EX01.png]]
- =PackedScene= - =PackedScene=
- resource that holds a scene in a packed, ready to load state - resource that holds a scene in a packed, ready to load state

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@ -14,7 +14,7 @@
- appears in upper left corner of the 2D screen - appears in upper left corner of the 2D screen
#+ATTR_HTML: :width 600px #+ATTR_HTML: :width 600px
[[file:../../../_share/media/albert/img/section03/S03_L15_EX01.png]] [[file:../../_share/media/albert/img/section03/S03_L15_EX01.png]]
*** set label text *** set label text
- go Scene->Label node->Inspector->Label->text - go Scene->Label node->Inspector->Label->text

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@ -21,18 +21,18 @@
*** import pane *** import pane
- the scene panel on the upper left has an Import pane - the scene panel on the upper left has an Import pane
#+ATTR_HTML: :width 600px #+ATTR_HTML: :width 600px
file:../../../_share/media/albert/img/section03/S03_L16_E01.png file:../../_share/media/albert/img/section03/S03_L16_E01.png
- this allows you to see details of items in the filesystem - this allows you to see details of items in the filesystem
#+ATTR_HTML: :width 400px #+ATTR_HTML: :width 400px
file:../../../_share/media/albert/img/section03/S03_L16_E03.png file:../../_share/media/albert/img/section03/S03_L16_E03.png
*** changing details of imported items *** changing details of imported items
1. make whatever changes you want, e.g. turn on "Loop" 1. make whatever changes you want, e.g. turn on "Loop"
2. then click the Reimport button 2. then click the Reimport button
#+ATTR_HTML: :width 400px #+ATTR_HTML: :width 400px
file:../../../_share/media/albert/img/section03/S03_L16_E04.png file:../../_share/media/albert/img/section03/S03_L16_E04.png
*** audio nodes *** audio nodes
- Node->Node2D->AudioListener2D - Node->Node2D->AudioListener2D
@ -53,11 +53,11 @@
- drag the audio file into Audio node->Inspector->AudioStreamPLayer->Stream - drag the audio file into Audio node->Inspector->AudioStreamPLayer->Stream
#+ATTR_HTML: :width 600px #+ATTR_HTML: :width 600px
file:../../../_share/media/albert/img/section03/S03_L16_E05.png file:../../_share/media/albert/img/section03/S03_L16_E05.png
- you'll be able to see it when it's loaded - you'll be able to see it when it's loaded
#+ATTR_HTML: :width 600px #+ATTR_HTML: :width 600px
file:../../../_share/media/albert/img/section03/S03_L16_E06.png file:../../_share/media/albert/img/section03/S03_L16_E06.png
- set Autoplay to "ON" - set Autoplay to "ON"