added plane scene

This commit is contained in:
ronny abraham 2025-02-23 22:07:38 +02:00
parent 9cfd177142
commit f5c9e58ddf
6 changed files with 44 additions and 0 deletions

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@ -53,3 +53,47 @@
#+attr_html: :width 600px
file:../../_share/media/img/section04/lesson04/EX03.png
**** frame duration
- the frame duration textbox allows you to set the duration of a specific frame
- this is apparently done by time
*** adding frames
- click on the add frames button
#+attr_html: :width 600px
file:../../_share/media/img/section04/lesson04/EX04a.png
- add a sprite sheet
- resize the sprite grid so godot can know what the sprites are
#+attr_html: :width 600px
file:../../_share/media/img/section04/lesson04/EX04b.png
- when you are satisfied with the frames available, select all and add the frames
#+attr_html: :width 600px
file:../../_share/media/img/section04/lesson04/EX04c.png
** resources
- currently the sprite we created is embedded as an internal resource to our plane scene
- if you save it, then the information regarding the frames will be moved to that tres file you saved
- allows you to reuse the frame resource
*** saving the sprite frame as a resource
- click on Inspector->AnimatedSprite2D->Animation->Sprite Frame drop down arrow
- in the pop up menu click on 'save as'
#+attr_html: :width 300px
file:../../_share/media/img/section04/lesson04/EX05.png
** NOTE: if the plane is too large (or small)
- go to the plane scene
- select the AnimatedSprite2D from the scene menu
- go to Inspector->Node2D->Transform->Scale
- change values as appropriate
** add the plane scene
1. go to the game scene
2. click on the 'instantiate child node'
#+attr_html: :width 300px
file:../../_share/media/img/section04/lesson04/EX06a.png
3. from dialog popup, select the plane.tscn scene