compsci_godot_albert/_subsections/sec04/lesson-04.org
2025-02-23 22:07:38 +02:00

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Section 04 - Lesson 04 | plane scene and resources

Notes

create plane scene

  • create a scene 'plane'
  • CharacterBody2D as root node
  • change the node name to "Plane" (unnecessary but why not)

character body 2D plane node

  • Sprite to animate the 3 frames
  • CollisionShape2D for physics
  • AnimationPlayer to animate the rotation of the plane
  • EngineSound (audio? node?)

animated sprite 2D

  • add it
  • rename it to Sprite

create a sprite frames resource

  • go to Inspector->AnimatedSprite2D->Animation
  • click on sprite frames drop down and select "new Sprite Frames"
  • go back to drop down, and click on the sprite frame box

    file:../../_share/media/img/section04/lesson04/EX01.png

  • this will open up the following window

    file:../../_share/media/img/section04/lesson04/EX02.png

    • notice

      • 'spriteframes' tab is selected
      • "default" animation

        • 5 frames per second
        • set to loop continuously

animation frame editor

buttons
  1. playback controls
  2. buttons to add in frames

    • individually
    • by sprite sheet
  3. copy and paste frames
  4. insert empty frames
  5. move frames around
  6. delete frames

    file:../../_share/media/img/section04/lesson04/EX03.png

frame duration
  • the frame duration textbox allows you to set the duration of a specific frame
  • this is apparently done by time

adding frames

  • click on the add frames button

    file:../../_share/media/img/section04/lesson04/EX04a.png

  • add a sprite sheet
  • resize the sprite grid so godot can know what the sprites are

    file:../../_share/media/img/section04/lesson04/EX04b.png

  • when you are satisfied with the frames available, select all and add the frames

    file:../../_share/media/img/section04/lesson04/EX04c.png

resources

  • currently the sprite we created is embedded as an internal resource to our plane scene
  • if you save it, then the information regarding the frames will be moved to that tres file you saved

    • allows you to reuse the frame resource

saving the sprite frame as a resource

  • click on Inspector->AnimatedSprite2D->Animation->Sprite Frame drop down arrow
  • in the pop up menu click on 'save as'

    file:../../_share/media/img/section04/lesson04/EX05.png

NOTE: if the plane is too large (or small)

  • go to the plane scene
  • select the AnimatedSprite2D from the scene menu
  • go to Inspector->Node2D->Transform->Scale
  • change values as appropriate

add the plane scene

  1. go to the game scene
  2. click on the 'instantiate child node'

    file:../../_share/media/img/section04/lesson04/EX06a.png

  3. from dialog popup, select the plane.tscn scene