61 lines
2 KiB
Org Mode
61 lines
2 KiB
Org Mode
#+title: Section 03 - Lesson 03 | Paddle Scene
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#+HTML_HEAD: <link rel="stylesheet" type="text/css" href="../../_share/media/css/godot.css" />
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* Links
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- [[../../toc.org][TOC - Godot Notes]]
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- [[https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginners/learn/lecture/45070459#overview][S03:L11.03 - Paddle Scene]]
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* Notes
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** scenes
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there are three basic scenes we are going to create
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1. Gem Scene
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- Sprite2D
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- CollisionShape2D
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2. Paddle Scene
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- Sprite2D
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- CollisionShape2D
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3. Game Scene
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- Sprite2D
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- Paddle Scene
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- Timer
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- ScoreLabel
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- AudioStreamPLayer2D
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- AudioStreamPlayer
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*** creating a new scene
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1. go to the top of the center pane, and click on the plus.
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- this creates an empty unsaved scene
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- you must create a new root node.
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- click the '+' symbol in the upper left scene pane
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- search for Area2D: "a region of 2D space that detects other CollesionObject2Ds enteriinig or exiting it"
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2. Menu->Scene->New Scene
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- select a root node, ie 2DScene - which will set your root node as a Node2D
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- or create one via the "+"
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*** using a Area2D root node
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- you must add a shape so the root node can interact with other objects and detect collisions or overlaps
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- CollisionShape2D
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- CollisionPolygon2D
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*** add collisoinshape2D
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- "+" -> CollisionShape2D
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- add a shape
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- CollsionsShape2D node -> Inspector -> CollisionShape2D -> Shape -> <choose from dropdown>
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*** add sprite2D
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- the shape is only for background processing
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- "+" -> Sprite2D
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- drag and drop an image into Inspector->Sprite2D->Texture
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*** refitting the collision shape
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- currently the collision shape is being drawn first, then the sprite on top of it
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- reorder so that the sprite gets drawn first, then the colision shape
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- resize the collision shape, use transform if you need to
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*** add paddle to game scene
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- go to the game scene
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- click the chain button in the upper left scene pain, the chain button is to the right of the "+"
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- select which scene you want to add
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