compsci_godot_albert/_subsections/sec04/lesson-04.org
2025-02-23 22:07:38 +02:00

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#+title: Section 04 - Lesson 04 | plane scene and resources
#+HTML_HEAD: <link rel="stylesheet" type="text/css" href="../../_share/media/css/godot.css" />
#+OPTIONS: H:6
* Links
- [[../../toc.org][TOC - Godot Notes]]
- [[https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginners/learn/lecture/45069803#overview][S04:L49.04 - video]]
* Notes
** create plane scene
- create a scene 'plane'
- CharacterBody2D as root node
- change the node name to "Plane" (unnecessary but why not)
** character body 2D plane node
- Sprite to animate the 3 frames
- CollisionShape2D for physics
- AnimationPlayer to animate the rotation of the plane
- EngineSound (audio? node?)
** animated sprite 2D
- add it
- rename it to Sprite
*** create a sprite frames resource
- go to Inspector->AnimatedSprite2D->Animation
- click on sprite frames drop down and select "new Sprite Frames"
- go back to drop down, and click on the sprite frame box
#+attr_html: :width 200px
file:../../_share/media/img/section04/lesson04/EX01.png
- this will open up the following window
#+attr_html: :width 600px
file:../../_share/media/img/section04/lesson04/EX02.png
- notice
- 'spriteframes' tab is selected
- "default" animation
- 5 frames per second
- set to loop continuously
*** animation frame editor
**** buttons
1. playback controls
2. buttons to add in frames
- individually
- by sprite sheet
3. copy and paste frames
4. insert empty frames
5. move frames around
6. delete frames
#+attr_html: :width 600px
file:../../_share/media/img/section04/lesson04/EX03.png
**** frame duration
- the frame duration textbox allows you to set the duration of a specific frame
- this is apparently done by time
*** adding frames
- click on the add frames button
#+attr_html: :width 600px
file:../../_share/media/img/section04/lesson04/EX04a.png
- add a sprite sheet
- resize the sprite grid so godot can know what the sprites are
#+attr_html: :width 600px
file:../../_share/media/img/section04/lesson04/EX04b.png
- when you are satisfied with the frames available, select all and add the frames
#+attr_html: :width 600px
file:../../_share/media/img/section04/lesson04/EX04c.png
** resources
- currently the sprite we created is embedded as an internal resource to our plane scene
- if you save it, then the information regarding the frames will be moved to that tres file you saved
- allows you to reuse the frame resource
*** saving the sprite frame as a resource
- click on Inspector->AnimatedSprite2D->Animation->Sprite Frame drop down arrow
- in the pop up menu click on 'save as'
#+attr_html: :width 300px
file:../../_share/media/img/section04/lesson04/EX05.png
** NOTE: if the plane is too large (or small)
- go to the plane scene
- select the AnimatedSprite2D from the scene menu
- go to Inspector->Node2D->Transform->Scale
- change values as appropriate
** add the plane scene
1. go to the game scene
2. click on the 'instantiate child node'
#+attr_html: :width 300px
file:../../_share/media/img/section04/lesson04/EX06a.png
3. from dialog popup, select the plane.tscn scene