compsci_godot_albert/_subsections/sec04/lesson-05.org
2025-02-27 03:04:56 +02:00

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Section 04 - Lesson 05, 06 | collision shapes and resources, falling]

Notes

  • we need a collisionshape to tell the physics engine the boundaries of this plane
  • add a child node CollisionShape2D to the CharacterBody2D root node of this scene
  • in the Inspector, click on Shape to determine what type of shape we are using