3.1 KiB
Section 04 - Lesson 04 | plane scene and resources
Notes
create plane scene
- create a scene 'plane'
- CharacterBody2D as root node
- change the node name to "Plane" (unnecessary but why not)
character body 2D plane node
- Sprite to animate the 3 frames
- CollisionShape2D for physics
- AnimationPlayer to animate the rotation of the plane
- EngineSound (audio? node?)
animated sprite 2D
- add it
- rename it to Sprite
create a sprite frames resource
- go to Inspector->AnimatedSprite2D->Animation
- click on sprite frames drop down and select "new Sprite Frames"
-
go back to drop down, and click on the sprite frame box
file:../../_share/media/img/section04/lesson04/EX01.png
-
this will open up the following window
file:../../_share/media/img/section04/lesson04/EX02.png
-
notice
- 'spriteframes' tab is selected
-
"default" animation
- 5 frames per second
- set to loop continuously
-
animation frame editor
buttons
- playback controls
-
buttons to add in frames
- individually
- by sprite sheet
- copy and paste frames
- insert empty frames
- move frames around
-
delete frames
file:../../_share/media/img/section04/lesson04/EX03.png
frame duration
- the frame duration textbox allows you to set the duration of a specific frame
- this is apparently done by time
adding frames
-
click on the add frames button
file:../../_share/media/img/section04/lesson04/EX04a.png
- add a sprite sheet
-
resize the sprite grid so godot can know what the sprites are
file:../../_share/media/img/section04/lesson04/EX04b.png
-
when you are satisfied with the frames available, select all and add the frames
file:../../_share/media/img/section04/lesson04/EX04c.png
resources
- currently the sprite we created is embedded as an internal resource to our plane scene
-
if you save it, then the information regarding the frames will be moved to that tres file you saved
- allows you to reuse the frame resource
saving the sprite frame as a resource
- click on Inspector->AnimatedSprite2D->Animation->Sprite Frame drop down arrow
-
in the pop up menu click on 'save as'
file:../../_share/media/img/section04/lesson04/EX05.png
NOTE: if the plane is too large (or small)
- go to the plane scene
- select the AnimatedSprite2D from the scene menu
- go to Inspector->Node2D->Transform->Scale
- change values as appropriate
add the plane scene
- go to the game scene
-
click on the 'instantiate child node'
file:../../_share/media/img/section04/lesson04/EX06a.png
- from dialog popup, select the plane.tscn scene