1.5 KiB
1.5 KiB
Section 04 - Lesson 05, 06 | collision shapes and resources, falling]
Notes
- we need a collisionshape to tell the physics engine the boundaries of this plane
- add a child node CollisionShape2D to the CharacterBody2D root node of this scene
- in the Inspector, click on Shape to determine what type of shape we are using
create script for falling
- hit the 'attach new or existing script' button on the upper right corner of the scene dialog
-
make sure that the script:
- inherits from CharacterBody2D
- the Template is 'Node Default'
- Built in Script is OFF
script functions
- ready() starts when node is set
- process() is called every time a frame is called
-
NOTE: better to use physics_process because that's what the engine is going to use
-
so change process to physics process
_physics_process(delta: float) ->void:
-
CharacterBody2D
properties
velocity
- has an 'x' and a 'y'
up_direction
- tells physics engine how to know if we are on a floor or not
- can tell us if we are on a ceiling or a wall