93 lines
3.3 KiB
Org Mode
93 lines
3.3 KiB
Org Mode
#+title: Section 03 - Lesson 16, 17 | Game Over, Sound End Game
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#+HTML_HEAD: <link rel="stylesheet" type="text/css" href="../../_share/media/css/godot.css" />
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* Links
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- [[../../toc.org][TOC - Godot Notes]]
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- [[https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginners/learn/lecture/45070491#announcements][S03:L27.16 - Game Over]]
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- [[https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginners/learn/lecture/45070493#announcements][S03:L28.17 - Sound / End of Game]]
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* Notes
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** stopping the game
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1. create a function that handles all cleanup
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1. stop the timer
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- drag + CMD and drop Timer to create a reference
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- timer.stop
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2. set all node children process to false
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- Node function =get_children= will get them all3
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- iterate through them and =set_process(false)=
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** sound
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*** import pane
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- the scene panel on the upper left has an Import pane
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#+ATTR_HTML: :width 600px
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file:../../_share/media/img/albert/section03/S03_L16_E01.png
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- this allows you to see details of items in the filesystem
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#+ATTR_HTML: :width 400px
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file:../../_share/media/img/albert/section03/S03_L16_E03.png
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*** changing details of imported items
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1. make whatever changes you want, e.g. turn on "Loop"
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2. then click the Reimport button
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#+ATTR_HTML: :width 400px
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file:../../_share/media/img/albert/section03/S03_L16_E04.png
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*** audio nodes
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- Node->Node2D->AudioListener2D
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- overrides location sounds are heard from
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- Node->Node2D->AudioStreamPlayer2D
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- plays positionnal sound in 2D space
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- Node->AudioStreamPlayer
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- simple audio player
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- Playing: plays in the *GAME EDITOR*
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- Autoplay: plays as soon as it is loaded into the scene tree
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*** create background music
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- add new Audio node to the scene panel on the Game scene
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- use AudioStreamPlayer bc we don't care about position
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- drag the audio file into Audio node->Inspector->AudioStreamPLayer->Stream
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#+ATTR_HTML: :width 600px
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file:../../_share/media/img/albert/section03/S03_L16_E05.png
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- you'll be able to see it when it's loaded
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#+ATTR_HTML: :width 600px
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file:../../_share/media/img/albert/section03/S03_L16_E06.png
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- set Autoplay to "ON"
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*** add effects
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- use AudioStreamPlayer2D bc it has positioning
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- CMD+drag the AudioStreamPlayer2D node to the game.gd script so we can play it
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- call the effect when something happens (e.g. a gem hits the panel)
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- find the position of where the even happens "area.position"
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#+BEGIN_SRC gdscript
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audio_stream_player_2d.position = area.position
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audio_stream_player_2d.play()
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#+END_SRC
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*** add game over sound
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- first make sure no other sound such as effects sounds are playing.
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- call "stop()" on all such nodes
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#+BEGIN_SRC gdscript
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audio_stream_player_2d.stop()
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#+END_SRC
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- load the game over sounds using "preload"
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- CMD+drag the sound file from the filesystem to the game.gd script
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- godot will automatically create a constant with the file name
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- godot will also set that file to "preload" with the appropriate file path
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- set the =stream= property of =audio_stream_player_2d= to the preloaded sound and play it
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#+BEGIN_SRC gdscript
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audio_stream_player_2d.stream = EXPLODE
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audio_stream_player_2d.play()
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#+END_SRC
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- put all this into a function and add it to the game_over function
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