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[submodule "_share/media/sass/sass/org-media-sass"]
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path = _share/media/sass/sass/org-media-sass
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url = git@bitbucket.org:ronnyabraham/org-media-sass.git
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div.outline-4 > ol.org-ol > li:first-of-type
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font-weight: bold
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color: green
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div.outline-text-5
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color: brown
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_share/media/sass/sass/org-media-sass
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Subproject commit 81ab28665924e14c9fabbe78a56bfa8563583d82
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#+title: keyword research 01: flip the industry
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#+HTML_HEAD: <link rel="stylesheet" type="text/css" href="../../../../_share/media/css/org-media-sass/categories/business.css" />
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#+HTML_HEAD: <link rel="stylesheet" type="text/css" href="../../../../_share/media/css/artist-framework.css" />
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* Links
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#+attr_html: :class links
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@ -23,33 +23,38 @@ independent artists have to build up their assets
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- allocate money to videographer instead of marketer
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** paid traffic vs music video
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#+attr_html: :class two-column-desc
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| paid traffic | music videos |
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| any traffic that's paid for | winning products |
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|----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------|
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| no guarantee beyond impressions | digital asset for life |
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| potential 2.5 return (most 1%) | infinite potential return |
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| pushes art in front of people instead of attracting them | shows stage presence, performance art, data (comments and subscribers). All of which attracts promoters, investors and engaged audiences |
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** music videos
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- digital asset for life
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- infinite potential return
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** single vs mutliple releases
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*** single
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- one hit wonder
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- simplistic brand representation
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- one shot at a producer-market fit
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*** multiple releases
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- prevents
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#+attr_html: :class two-column-desc
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| single | multiple |
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| one music video in your catalog | building a foundation before a high traffic release |
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|------------------------------------+-----------------------------------------------------|
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| prone to the one hit wonder effect | prevents the one hit wonder effect |
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| one stable in an artists career | can compose an interconnected matrix |
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| simplistic brand representation | can set a brand trajectory and narrative |
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| one shot at a product-market fit | more product-market fit opportunities |
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** short form vs long form
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*** short form
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- snippets get lost in translation
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- authenticity is compromised
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- brand subject to projections
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- high churn rate
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- distracts artist from artistic intention
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*** long form content
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- gives a full take on record
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- greatest expression of a record
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- establishes clear brand identity
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- set it and forget it
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- is the primary medium for visual art
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#+attr_html: :class two-column
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| short form | long form |
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|---------------------------------------------+--------------------------------------|
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| snippets get lost in translation | gives full take on record |
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| authenticity is compromised | greatest expression of a record |
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| brand subject to projects (high churn rate) | establishes clear brand identity |
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| high churn rate | set it and forget it |
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| distracts artists from artistic intention | is the primary medium for visual art |
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*** apps
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- tiktok was effectively used organically to 70k subscribers
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@ -4,6 +4,229 @@
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* Links
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#+attr_html: :class links
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- [[../../../toc.org][TOC - Artist Framework]]
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- [[../../../_data/video/c10.mp4][video]]
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- [[../../../_data/video/c11-traffic_strategy-01.mp4][video]]
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* notes
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** master list and customer lists
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| **Category** | **Master List** | **Customer List** |
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|--------------------|----------------------------------|----------------------------------|
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| **Definition** | A **complete, centralized** database that includes **all leads, prospects, and customers**. | A **subset of the Master List** that includes **only active or past customers**. |
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| **Who is Included?** | Leads, prospects, trial users, former customers, and active customers. | Only paying customers or users who have completed a transaction. |
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| **Purpose** | Manages all potential and existing customer relationships. | Tracks sales, support, and retention efforts. |
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| **Data Points** | Name, email, phone, purchase intent, engagement, lead score, sales interactions. | Purchase history, last purchase date, total spend, subscription status. |
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| **Use Cases** | Marketing, outreach, lead nurturing, upselling. | Sales tracking, customer service, loyalty programs. |
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*** Key Takeaways
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- **Master List** = Everyone (Leads + Prospects + Customers).
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- **Customer List** = Only Paying Customers
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- The **Master List** helps in marketing, lead nurturing, and sales
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- The **Customer List** helps in tracking retention, loyalty, and customer service.
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*** Flow Table
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| **Source** | **Destination** | **Conversion Rate** |
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|------------------------|---------------------------------|----------------------------------|
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| Master List | Shopify / Wix (E-commerce) | 5-30% open rate, 5% click rate |
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| Master List | YouTube (High-Traffic Videos) | 5-30% open rate, 5% click rate |
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| Master List | Streaming Platforms | No data provided |
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| Streaming Platforms | YouTube (High-Traffic Videos) | No data provided |
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| YouTube | Shopify / Wix (E-commerce) | 1-5% click rate |
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| Shopify / Wix | Email Opt-in / DTC Sales | No data provided |
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| Email Opt-in | Master List | 20-80%+ conversion rate |
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*** Are These Numbers Realistic?
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**** Master List → Shopify/Wix (5-30% open, 5% click)
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- These numbers are within the expected range. The average email open rate is typically *15-25%*, and a *5% click rate is standard*.
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**** Master List → YouTube (5-30% open, 5% click)
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- The open rate is realistic, but *YouTube click-through rates are usually lower*. A *5% click-through rate is high* for directing traffic to a YouTube video.
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**** Master List → Streaming
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- No data was provided, but *click-through rates for music streaming tend to be lower* than e-commerce.
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**** Streaming → YouTube
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- No data was provided, but *direct conversions from streaming platforms to YouTube would likely be low* unless explicitly promoted.
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**** YouTube → Shopify/Wix (1-5% click-through)
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- These numbers are reasonable. Standard YouTube link click-through rates for e-commerce are typically *0.5-3%*, but an engaged audience can push it higher.
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**** Shopify/Wix → Email Opt-in
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- This is expected, as most e-commerce platforms *collect emails at checkout* or through promotional offers.
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**** Email Opt-in → Master List (20-80% conversion)
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- The range is too broad. If this refers to *adding collected emails to the Master List*, then *80%+ is reasonable*.
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- If this means *converting email subscribers into customers*, then *20-80% is too optimistic*.
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- Typical customer conversion rates from email marketing are *1-10%*, not *80%*.
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*** Master List Table
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| **Category** | **Data Field** | **Type** |
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|-----------------|-----------------------------------|------------|
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| Contact Info | Contact ID | UID |
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| | First Name | String |
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| | Last Name | String |
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| | Email | String |
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| | Phone | String |
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| Engagement | Lead Status | Enum (Lead, Prospect, Customer) |
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| | Last Interaction | Timestamp |
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| | Preferred Contact Method | Enum (Email, SMS, Phone) |
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| | Engagement Score | Integer (0-100) |
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*** Customer List Table
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| **Category** | **Data Field** | **Type** |
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|-----------------|-----------------------------------|------------|
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| Contact Info | Customer ID | UID |
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| | First Name | String |
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| | Last Name | String |
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| | Email | String |
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| | Phone | String |
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| Purchase Data | Purchase History | Array (List of Purchases) |
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| | Last Purchase Date | Timestamp |
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| | Total Spend | Float (Currency) |
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| | Loyalty Tier | Enum (Regular, VIP, etc.) |
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** Pyramid Structure of the Music Business Model
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*** Foundational Releases
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**** Definition
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Core music releases that build an artist’s catalog and establish credibility.
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**** Examples
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- **Albums** (Full-length projects)
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- **EPs** (Shorter collections of tracks)
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- **Singles** (Strategic individual releases)
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- **Remixes & Alternate Versions** (To expand reach and playlisting potential)
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**** Notes
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These releases serve as the foundation for **streaming growth, fan engagement, and content repurposing**.
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*** High-Traffic Releases
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**** Definition
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Music or content specifically designed to **attract attention, generate buzz, and maximize reach**.
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**** Examples
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- **Music Videos** (High-production, visually compelling content)
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- **Collaborations** (Features with larger or similarly sized artists)
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- **Social Media Challenges** (Songs tailored for TikTok, Reels, etc.)
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- **Viral Content & Memes** (Tracks with strong shareability)
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**** Notes
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These releases **increase exposure** and drive fans toward **streaming, email lists, and direct sales**.
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*** Links in Video Descriptions
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**** Definition
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The **marketing infrastructure** that directs traffic from content to monetization points.
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**** Examples
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- **Streaming Links** (Spotify, Apple Music, SoundCloud)
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- **Merch & Album Store Links** (Shopify, Kunaki, Bandcamp)
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- **Tour & Ticket Links** (Eventbrite, DICE, Bandsintown)
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- **Email List Signup Forms**
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**** Notes
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**Strong CTA (Call-To-Action) placement** in video descriptions ensures fans follow through on **purchasing, streaming, or subscribing**.
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*** Shopify & Kunaki
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**** Definition
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The **monetization layer** that turns traffic into **direct-to-consumer revenue**.
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**** Sales Channels
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- **Digital Album Sales** (MP3, FLAC, WAV)
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- **Physical Albums & Merch** (Vinyl, CD, T-shirts, posters)
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- **Print-on-Demand** (Kunaki for CDs & Vinyl, Printful for merch)
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- **Fan Bundles** (Combining digital & physical items for added value)
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**** Connected Platforms
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- **Streaming** (Spotify, Apple Music, SoundCloud)
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- **Social Media** (Instagram, Facebook, YouTube)
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- **Email Marketing** (Mailchimp, ConvertKit, Drip)
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**** Additional Monetization
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- **Streaming Royalties** (Passive income from plays)
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- **Ticket Sales** (Concerts, live shows)
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- **Sponsorships & Brand Deals** (Partnerships with companies)
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*** Key Takeaways
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- **Foundational Releases** provide a **long-term catalog** for engagement.
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- **High-Traffic Releases** generate attention and **bring fans into the ecosystem**.
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- **Links in Video Descriptions** drive **traffic to monetization points**.
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- **Shopify & Kunaki** provide **direct income streams** beyond streaming royalties.
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** Artist Team
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*** Marketing
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Responsible for promotion, branding, and fan engagement.
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*** Common Vision
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Ensures all team members are aligned with the artist’s goals, sound, and career trajectory.
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*** Team Building
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| Role | Responsibilities |
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|-------------------|-----------------------------------------------------------|
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| Artist | The central figure, responsible for creating and performing the music. |
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| Producer | Oversees music production, sound design, and song arrangement. |
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| Engineer | Handles recording, mixing, and mastering to ensure high-quality audio production. |
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| Advisor(s) | Industry professionals or mentors providing strategic guidance. |
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| Manager | Coordinates business decisions, partnerships, bookings, and long-term career strategy. |
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| Graphic Designer | Designs cover art, merchandise, and visual branding elements. |
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| Director | Creates and oversees music videos, visual storytelling, and content production. |
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*** Additional Roles
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| Role | Responsibilities |
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|-------------------|-----------------------------------------------------------|
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| Publicist | Manages media outreach, interviews, and PR campaigns. |
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| Social Media Manager | Handles digital engagement, content scheduling, and fan interaction. |
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| Booking Agent | Focuses on securing live performances and tours. |
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| Legal Advisor | Ensures contracts, rights, and intellectual property are properly managed. |
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| Merch Manager | Oversees merchandise production, sales, and fulfillment. |
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** formula
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- T = (V-C) * A
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*** T = Traction
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*** V - value
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- determined by the perspective of the ideal future audience member or customer
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- purchasing decisions: whether to buy a record of yours, stream music, buy ticket is determine by value in the public eye. specifically who'd you be looking to target for traffic streams
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- composed of four variables
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- V, Appeal: how much do I want this
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- introspective consumer querstion
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- how much do I want this, what the artist is offering
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- first music video they may click
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- next music video you offer
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- album
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- anything you are presenting
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- how much does this appeal to my target audience
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- V, Exclusivity: where else can I get this
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- self explanatory, but powerful when considered and applied to any release
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- V, Clarity: how well do I understand this
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- how well do I understand this, is the creators intention or emotion getting through to me
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- may change how you go about your production
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- are you making every use of your clarity?
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- V, Incentive: what else is in it for me
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- what is the incentive to move forward with this
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- adding to spotify playlist
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- checking out a video on your artist page
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- consider the variables collectively as you build your artists brand
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*** C = cost
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- C, Mental Cost: how difficult will this be
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- C, Fiscal Cost: how much money must I exchange for this
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- C, Time Cost: how long will this take
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*** A = Acceptability
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- A, Credibility: how much do I believe you
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- A, Affinity: how much do i like you
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- A, Disruption: how does this garner my attention
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** artist brand distribution platform
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- via websites
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- ecommerce
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- shopify
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- wix
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*** major issues
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- traffic
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- data
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- distribution
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- sales
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*** systems
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- get email from audiences
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- notify w/ new material
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- find out conversion rate
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- predict sales based on collected data
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1. foundational releases
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2. high traffic releases
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3. links in video descriptions
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4. shopify and kunakify
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- digital album, vinyl, cd, merch and digital/phsical product sales
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- spotify, itunes, soundlcoud, instagram and email
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- steraming, ticket sales and other deals and partnerships
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* Links
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#+attr_html: :class links
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- [[../../../toc.org][TOC - Artist Framework]]
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- [[../../../_data/video/c10.mp4][video]]
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- [[../../../_data/video/c11-traffic_strategy-02.mp4][video]]
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* notes
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