did lesson 5
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#+title: Section 04 - Lesson 05 | collision shapes and resources
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#+title: Section 04 - Lesson 05, 06 | collision shapes and resources, falling]
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#+HTML_HEAD: <link rel="stylesheet" type="text/css" href="../../_share/media/css/godot.css" />
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#+OPTIONS: H:6
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* Links
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- [[../../toc.org][TOC - Godot Notes]]
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- [[https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginners/learn/lecture/45069805#overview][S04:L50.05 - video]]
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- [[https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginners/learn/lecture/45069813#overview][S04:L51.06 - video]]
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* Notes
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- we need a collisionshape to tell the physics engine the boundaries of this plane
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- add a child node CollisionShape2D to the CharacterBody2D root node of this scene
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- in the Inspector, click on Shape to determine what type of shape we are using
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toc.org
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- [[./_subsections/sec04/lesson-02.org][Lesson 02 | Project Assets & Imports]]
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- [[./_subsections/sec04/lesson-03.org][Lesson 03 | Physics 2D Nodes]]
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- [[./_subsections/sec04/lesson-04.org][Lesson 04 | Plane Scene and Resources]]
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- [[./_subsections/sec04/lesson-05.org][Lesson 05 | Collision Shapes and Resources]]
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- [[./_subsections/sec04/lesson-05.org][Lesson 05, 06 | Collision Shapes and Resources, Falling]]
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