finished end game, added sound end game
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_subsections/sec03/lesson-16.org
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_subsections/sec03/lesson-16.org
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#+HTML_HEAD: <link rel="stylesheet" type="text/css" href="../../../../../_share/media/css/org-mode.css" />
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#+HTML_HEAD: <link rel="stylesheet" type="text/css" href="../../../_share/media/css/godot.css" />
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#+title: Section 03 - Lesson 16, 17 | Game Over, Sound End Game
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* Links
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- [[../../toc.org][TOC - Godot Notes]]
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- [[https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginners/learn/lecture/45070491#announcements][S03:L27.16 - Game Over]]
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- [[https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginners/learn/lecture/45070493#announcements][S03:L28.17 - Sound / End of Game]]
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* Notes
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** stopping the game
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1. create a function that handles all cleanup
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1. stop the timer
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- drag + CMD and drop Timer to create a reference
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- timer.stop
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2. set all node children process to false
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- Node function =get_children= will get them all3
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- iterate through them and =set_process(false)=
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toc.org
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toc.org
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*** [[./_subsections/sec03/lesson-11.org][Lesson 11, 12 | Signals, Custom Signals]]
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*** [[./_subsections/sec03/lesson-11.org][Lesson 11, 12 | Signals, Custom Signals]]
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*** [[./_subsections/sec03/lesson-13.org][Lesson 13, 14 | Spawn Timer, Spawning items]]
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*** [[./_subsections/sec03/lesson-13.org][Lesson 13, 14 | Spawn Timer, Spawning items]]
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*** [[./_subsections/sec03/lesson-15.org][Lesson 15 | Scoring]]
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*** [[./_subsections/sec03/lesson-15.org][Lesson 15 | Scoring]]
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*** [[./_subsections/sec03/lesson-16.org][Lesson 16, 17 | Game Over, Sound / End Game]]
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