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Section 04 - Lesson 01 | Project Assets & Imports
Notes
project.godot
- best not to edit
- this file has to be there for godot to recognize the folder as a godot project
import files
- for every file imported, there will be a file with a similae name only the extension .import
- these import files contain metadata used by godot
resources
- are data containers
- have unique ids
why does this matter
- if an import isn't working, you can open the import file and see if something needs fixing